FirebaseDatabaseDebuggerConfig
class FirebaseDatabaseDebuggerConfigConfiguration for FirebaseDatabaseDebugger.
Controls connection to the debugger, session grouping, and frame batching.
Constructors
FirebaseDatabaseDebuggerConfig()
FirebaseDatabaseDebuggerConfig({
String? debuggerBaseUrl,
String databaseUrl = 'https://firebase.local',
bool enabled = true,
String? adminToken,
String captureId = 'current',
int sessionPathDepth = -1,
bool includeRunIdInSessionId = true,
Duration? flushInterval,
int maxBatchFrames = 100,
int previewBodyThresholdBytes = 16 * 1024,
})Creates a configuration for FirebaseDatabaseDebugger.
If debuggerBaseUrl is omitted, the platform default is used:
- Android emulator:
http://10.0.2.2:9092 - Other platforms:
http://localhost:9092
Implementation
FirebaseDatabaseDebuggerConfig({
String? debuggerBaseUrl,
this.databaseUrl = 'https://firebase.local',
this.enabled = true,
this.adminToken,
this.captureId = 'current',
int sessionPathDepth = -1,
bool includeRunIdInSessionId = true,
Duration? flushInterval,
int maxBatchFrames = 100,
int previewBodyThresholdBytes = 16 * 1024,
}) : debuggerBaseUrl = _normalizeDebuggerBaseUrl(
debuggerBaseUrl ?? _defaultDebuggerBaseUrl(),
),
flushInterval = flushInterval ?? const Duration(milliseconds: 200),
sessionPathDepth = sessionPathDepth.clamp(-1, 20),
includeRunIdInSessionId = includeRunIdInSessionId,
maxBatchFrames = maxBatchFrames.clamp(1, 200),
previewBodyThresholdBytes = previewBodyThresholdBytes.clamp(
1024,
256 * 1024,
);FirebaseDatabaseDebuggerConfig.defaults() factory
factory FirebaseDatabaseDebuggerConfig.defaults()Configuration with default values for local development.
Implementation
factory FirebaseDatabaseDebuggerConfig.defaults() {
return FirebaseDatabaseDebuggerConfig(
debuggerBaseUrl: _defaultDebuggerBaseUrlFromDefine(),
enabled: _defaultEnabledFromDefine(),
);
}Properties
adminToken final
final String? adminTokenAuthorization token for the ingest API. Sent in the X-Admin-Token header.
Implementation
final String? adminToken;captureId final
final String captureIdCapture ID in the debugger.
Defaults to current.
Implementation
final String captureId;databaseUrl final
final String databaseUrlFirebase Realtime Database URL, used to form the session target.
Defaults to https://firebase.local.
Implementation
final String databaseUrl;debuggerBaseUrl final
final String debuggerBaseUrlBase URL of the debugger where frames are sent.
Defaults to:
http://10.0.2.2:9092on Android emulatorhttp://localhost:9092on other platforms
Implementation
final String debuggerBaseUrl;enabled final
final bool enabledWhether debug data collection and sending is enabled.
If false, all logOperation calls are ignored.
Implementation
final bool enabled;flushInterval final
final Duration flushIntervalInterval for automatic flush of buffered frames.
Defaults to 200 ms.
Implementation
final Duration flushInterval;hashCode no setter inherited
int get hashCodeThe hash code for this object.
A hash code is a single integer which represents the state of the object that affects operator == comparisons.
All objects have hash codes. The default hash code implemented by Object represents only the identity of the object, the same way as the default operator == implementation only considers objects equal if they are identical (see identityHashCode).
If operator == is overridden to use the object state instead, the hash code must also be changed to represent that state, otherwise the object cannot be used in hash based data structures like the default Set and Map implementations.
Hash codes must be the same for objects that are equal to each other according to operator ==. The hash code of an object should only change if the object changes in a way that affects equality. There are no further requirements for the hash codes. They need not be consistent between executions of the same program and there are no distribution guarantees.
Objects that are not equal are allowed to have the same hash code. It is even technically allowed that all instances have the same hash code, but if clashes happen too often, it may reduce the efficiency of hash-based data structures like HashSet or HashMap.
If a subclass overrides hashCode, it should override the operator == operator as well to maintain consistency.
Inherited from Object.
Implementation
external int get hashCode;includeRunIdInSessionId final
final bool includeRunIdInSessionIdIf true, a short run-id is added to session.id to avoid conflicts with closed sessions on the next app launch.
Implementation
final bool includeRunIdInSessionId;maxBatchFrames final
final int maxBatchFramesMaximum number of frames in one batch before forcing a flush.
Valid range: 1–200.
Implementation
final int maxBatchFrames;previewBodyThresholdBytes final
final int previewBodyThresholdBytesPreview size threshold (in bytes) above which the body is moved to a separate body field with base64 encoding.
Valid range: 1 KB – 256 KB.
Implementation
final int previewBodyThresholdBytes;runtimeType no setter inherited
Type get runtimeTypeA representation of the runtime type of the object.
Inherited from Object.
Implementation
external Type get runtimeType;sessionPathDepth final
final int sessionPathDepthSession grouping by path depth:
-1(default): one session per full path (/a/b/c)0: single session for the entire database (UI shows path/)N>=1: session for path prefix of depth N (e.g. N=2:/a/b/...→/a/b)
Implementation
final int sessionPathDepth;Methods
noSuchMethod() inherited
dynamic noSuchMethod(Invocation invocation)Invoked when a nonexistent method or property is accessed.
A dynamic member invocation can attempt to call a member which doesn't exist on the receiving object. Example:
dynamic object = 1;
object.add(42); // Statically allowed, run-time errorThis invalid code will invoke the noSuchMethod method of the integer 1 with an Invocation representing the .add(42) call and arguments (which then throws).
Classes can override noSuchMethod to provide custom behavior for such invalid dynamic invocations.
A class with a non-default noSuchMethod invocation can also omit implementations for members of its interface. Example:
class MockList<T> implements List<T> {
noSuchMethod(Invocation invocation) {
log(invocation);
super.noSuchMethod(invocation); // Will throw.
}
}
void main() {
MockList().add(42);
}This code has no compile-time warnings or errors even though the MockList class has no concrete implementation of any of the List interface methods. Calls to List methods are forwarded to noSuchMethod, so this code will log an invocation similar to Invocation.method(#add, [42]) and then throw.
If a value is returned from noSuchMethod, it becomes the result of the original invocation. If the value is not of a type that can be returned by the original invocation, a type error occurs at the invocation.
The default behavior is to throw a NoSuchMethodError.
Inherited from Object.
Implementation
@pragma("vm:entry-point")
@pragma("wasm:entry-point")
external dynamic noSuchMethod(Invocation invocation);toString() inherited
String toString()A string representation of this object.
Some classes have a default textual representation, often paired with a static parse function (like int.parse). These classes will provide the textual representation as their string representation.
Other classes have no meaningful textual representation that a program will care about. Such classes will typically override toString to provide useful information when inspecting the object, mainly for debugging or logging.
Inherited from Object.
Implementation
external String toString();Operators
operator ==() inherited
bool operator ==(Object other)The equality operator.
The default behavior for all Objects is to return true if and only if this object and other are the same object.
Override this method to specify a different equality relation on a class. The overriding method must still be an equivalence relation. That is, it must be:
Total: It must return a boolean for all arguments. It should never throw.
Reflexive: For all objects
o,o == omust be true.Symmetric: For all objects
o1ando2,o1 == o2ando2 == o1must either both be true, or both be false.Transitive: For all objects
o1,o2, ando3, ifo1 == o2ando2 == o3are true, theno1 == o3must be true.
The method should also be consistent over time, so whether two objects are equal should only change if at least one of the objects was modified.
If a subclass overrides the equality operator, it should override the hashCode method as well to maintain consistency.
Inherited from Object.
Implementation
external bool operator ==(Object other);