DebuggerProcess
class DebuggerProcessManages the network debugger process.
Constructors
DebuggerProcess()
DebuggerProcess({
required String binaryPath,
required int port,
bool autoOpenBrowser = true,
Map<String, String>? environment,
})Implementation
DebuggerProcess({
required this.binaryPath,
required this.port,
this.autoOpenBrowser = true,
Map<String, String>? environment,
}) : environment = environment ?? {};Properties
autoOpenBrowser final
final bool autoOpenBrowserImplementation
final bool autoOpenBrowser;binaryPath final
final String binaryPathImplementation
final String binaryPath;environment final
final Map<String, String> environmentImplementation
final Map<String, String> environment;hashCode no setter inherited
int get hashCodeThe hash code for this object.
A hash code is a single integer which represents the state of the object that affects operator == comparisons.
All objects have hash codes. The default hash code implemented by Object represents only the identity of the object, the same way as the default operator == implementation only considers objects equal if they are identical (see identityHashCode).
If operator == is overridden to use the object state instead, the hash code must also be changed to represent that state, otherwise the object cannot be used in hash based data structures like the default Set and Map implementations.
Hash codes must be the same for objects that are equal to each other according to operator ==. The hash code of an object should only change if the object changes in a way that affects equality. There are no further requirements for the hash codes. They need not be consistent between executions of the same program and there are no distribution guarantees.
Objects that are not equal are allowed to have the same hash code. It is even technically allowed that all instances have the same hash code, but if clashes happen too often, it may reduce the efficiency of hash-based data structures like HashSet or HashMap.
If a subclass overrides hashCode, it should override the operator == operator as well to maintain consistency.
Inherited from Object.
Implementation
external int get hashCode;isRunning no setter
bool get isRunningWhether the process is currently running.
Implementation
bool get isRunning => _process != null && !_hasExited;pid no setter
int? get pidGets the process ID if running.
Implementation
int? get pid => _process?.pid;port final
final int portImplementation
final int port;runtimeType no setter inherited
Type get runtimeTypeA representation of the runtime type of the object.
Inherited from Object.
Implementation
external Type get runtimeType;stderr no setter
Stream<String> get stderrStream of stderr output from the process.
Implementation
Stream<String> get stderr => _errorController.stream;stdout no setter
Stream<String> get stdoutStream of stdout output from the process.
Implementation
Stream<String> get stdout => _outputController.stream;url no setter
String get urlThe URL where the debugger web UI is accessible.
Implementation
String get url => 'http://localhost:$port';Methods
noSuchMethod() inherited
dynamic noSuchMethod(Invocation invocation)Invoked when a nonexistent method or property is accessed.
A dynamic member invocation can attempt to call a member which doesn't exist on the receiving object. Example:
dynamic object = 1;
object.add(42); // Statically allowed, run-time errorThis invalid code will invoke the noSuchMethod method of the integer 1 with an Invocation representing the .add(42) call and arguments (which then throws).
Classes can override noSuchMethod to provide custom behavior for such invalid dynamic invocations.
A class with a non-default noSuchMethod invocation can also omit implementations for members of its interface. Example:
class MockList<T> implements List<T> {
noSuchMethod(Invocation invocation) {
log(invocation);
super.noSuchMethod(invocation); // Will throw.
}
}
void main() {
MockList().add(42);
}This code has no compile-time warnings or errors even though the MockList class has no concrete implementation of any of the List interface methods. Calls to List methods are forwarded to noSuchMethod, so this code will log an invocation similar to Invocation.method(#add, [42]) and then throw.
If a value is returned from noSuchMethod, it becomes the result of the original invocation. If the value is not of a type that can be returned by the original invocation, a type error occurs at the invocation.
The default behavior is to throw a NoSuchMethodError.
Inherited from Object.
Implementation
@pragma("vm:entry-point")
@pragma("wasm:entry-point")
external dynamic noSuchMethod(Invocation invocation);start()
Future<void> start({
(void Function(String line))? onStdoutLine,
(void Function(String line))? onStderrLine,
})Starts the debugger process.
Implementation
Future<void> start({
void Function(String line)? onStdoutLine,
void Function(String line)? onStderrLine,
}) async {
if (_process != null) {
throw ProcessException(
'Process is already running',
);
}
final binary = io.File(binaryPath);
if (!await binary.exists()) {
throw ProcessException(
'Binary not found at: $binaryPath',
);
}
// Prepare environment
final env = <String, String>{
...io.Platform.environment,
'ADDR': ':$port',
// DEV_MODE=1 prevents the binary from automatically opening the browser
// This allows us to control browser opening from the Dart launcher instead
if (!autoOpenBrowser) 'DEV_MODE': '1',
if (!autoOpenBrowser) 'NO_BROWSER': '1',
};
// По умолчанию делаем логи Go-бинарника читаемыми в интерактивном терминале.
// У процесса stdout/stderr будет пайп, поэтому переключатель прокидываем через ENV.
if (!env.containsKey('NETWORK_DEBUGGER_LOG_FORMAT') &&
!env.containsKey('LOG_FORMAT')) {
final hasTerminal = io.stdout.hasTerminal || io.stderr.hasTerminal;
if (hasTerminal) {
env['NETWORK_DEBUGGER_LOG_FORMAT'] = 'console';
// Для совместимости со старыми бинарниками (они знают только LOG_FORMAT).
env['LOG_FORMAT'] = 'console';
}
}
env.addAll(environment);
try {
_process = await io.Process.start(
binaryPath,
[],
environment: env,
mode: io.ProcessStartMode.normal,
);
_hasExited = false;
unawaited(
_process!.exitCode.then((_) {
_hasExited = true;
}),
);
// Pipe output streams
_stdoutSub = _process!.stdout
.transform(const io.SystemEncoding().decoder)
.transform(const LineSplitter())
.listen(
(line) {
_outputController.add(line);
onStdoutLine?.call(line);
},
onError: (error) {
_errorController.addError(error);
},
);
_stderrSub = _process!.stderr
.transform(const io.SystemEncoding().decoder)
.transform(const LineSplitter())
.listen(
(line) {
_errorController.add(line);
onStderrLine?.call(line);
},
onError: (error) {
_errorController.addError(error);
},
);
// Wait a bit for the process to start
await Future.delayed(const Duration(milliseconds: 500));
// Check if process is still running
var exitedImmediately = !isRunning;
if (!exitedImmediately) {
try {
await _process!.exitCode.timeout(Duration.zero);
exitedImmediately = true;
} on TimeoutException {
// ok, still running
}
}
if (exitedImmediately) {
throw ProcessException(
'Process exited immediately after start',
);
}
} catch (e) {
_process = null;
_hasExited = false;
throw ProcessException(
'Failed to start process: $e',
);
}
}stop()
Future<void> stop({Duration timeout = const Duration(seconds: 5)})Stops the debugger process gracefully.
Implementation
Future<void> stop({Duration timeout = const Duration(seconds: 5)}) async {
if (_process == null) {
return;
}
// Try graceful shutdown first
_process!.kill(io.ProcessSignal.sigterm);
// Wait for process to exit
final completer = Completer<void>();
Timer? timeoutTimer;
_process!.exitCode.then((code) {
timeoutTimer?.cancel();
completer.complete();
});
timeoutTimer = Timer(timeout, () {
if (!completer.isCompleted) {
// Force kill if timeout
_process?.kill(io.ProcessSignal.sigkill);
completer.complete();
}
});
await completer.future;
_process = null;
_hasExited = true;
// Close streams
await _stdoutSub?.cancel();
await _stderrSub?.cancel();
await _outputController.close();
await _errorController.close();
}toString() inherited
String toString()A string representation of this object.
Some classes have a default textual representation, often paired with a static parse function (like int.parse). These classes will provide the textual representation as their string representation.
Other classes have no meaningful textual representation that a program will care about. Such classes will typically override toString to provide useful information when inspecting the object, mainly for debugging or logging.
Inherited from Object.
Implementation
external String toString();waitUntilReady()
Future<bool> waitUntilReady({
Duration timeout = const Duration(seconds: 10),
Duration checkInterval = const Duration(milliseconds: 100),
})Waits for the process to become ready by checking if the port is listening.
Implementation
Future<bool> waitUntilReady({
Duration timeout = const Duration(seconds: 10),
Duration checkInterval = const Duration(milliseconds: 100),
}) async {
final endTime = DateTime.now().add(timeout);
while (DateTime.now().isBefore(endTime)) {
if (!isRunning) {
return false;
}
// Try to connect to the port
try {
final socket = await io.Socket.connect(
'localhost',
port,
timeout: const Duration(milliseconds: 500),
);
await socket.close();
return true;
} catch (_) {
// Port not ready yet
}
await Future.delayed(checkInterval);
}
return false;
}Operators
operator ==() inherited
bool operator ==(Object other)The equality operator.
The default behavior for all Objects is to return true if and only if this object and other are the same object.
Override this method to specify a different equality relation on a class. The overriding method must still be an equivalence relation. That is, it must be:
Total: It must return a boolean for all arguments. It should never throw.
Reflexive: For all objects
o,o == omust be true.Symmetric: For all objects
o1ando2,o1 == o2ando2 == o1must either both be true, or both be false.Transitive: For all objects
o1,o2, ando3, ifo1 == o2ando2 == o3are true, theno1 == o3must be true.
The method should also be consistent over time, so whether two objects are equal should only change if at least one of the objects was modified.
If a subclass overrides the equality operator, it should override the hashCode method as well to maintain consistency.
Inherited from Object.
Implementation
external bool operator ==(Object other);